How Scoring Works
The game reveals twelve independent fair bits in sequence. For each contiguous six-bit window, the score is calculated based on the maximal equal-bit runs. The raw score is the sum, over seven windows, of the square of the longest run minus the square of the shortest run.
| Example Word | Raw Score |
|---|---|
| [0,0,0,0,0,0,0,0,0,0,0,0] | 0 |
| [0,1,1,1,1,1,0,0,0,0,0,1] | 120 |
There are 4096 equally likely complete words. You select a power for the score: raw score (1), squared score (2), or cubed score (3). Each power has its own exact unconditional mean: 50.3125, 3047.375, and 209799.9619140625 respectively.
Live Quote and Payout
The live gross bank quote is calculated as: 0.96 × captured whole stake × conditional expectation of the terminal raw score raised to the selected power (the power is applied before averaging) / unconditional mean for that power.
The quote can rise or fall as bits are revealed. If the conditional potential becomes zero, the quote settles at zero. The expected gross return under the supported stopping policies is exactly 96%. This is not a guarantee of net profit for any single session.
Controls and Modes
- Stake: One whole captured stake; no row shares.
- Power Selection: Preselect power one, two, or three.
- Auto Cap: Select automatic reveal cap of 4, 8, or 12.
- Manual Bank: Available immediately while live; no Auto10 queue.
- Locking: Captured stake, power, and cap are locked during the live round. Sound remains available.
Stopping Rules and Timing
Each semantic reveal follows a 650ms interval. You can manually bank the current conditional quote at any time. If the selected cap (4, 8, or 12) is reached, the game automatically banks the current quote. If zero future potential remains, it settles zero earlier.
No hidden future bit is exposed before its reveal. Actions use no information about hidden bits; all unused future bits are averaged exactly.
Wallet and Persistence
The demo uses a local virtual wallet. The initial balance is 1000. If the balance falls below 10 while idle, a manual refill sets the balance to exactly 1000. This is a manual restoration, not automatic replenishment.
- Fractional Carry: Persists across settlement, refill, and reload.
- Settled Balance: Persists locally, including zero.
- Unfinished Reload: Ends without refund or resume.
Stake, mode, and refill are locked while active. Reloading an unfinished trace loses its captured debit.
Mathematical Evidence
The exact gross RTP is 0.96 across all modes and caps. Simulation measurements support this but are not the mathematical law.
| Mode | Auto Cap | Exact RTP | Measured RTP (%) |
|---|---|---|---|
| 0 | 4 | 0.96 | 95.98614523274868 |
| 0 | 8 | 0.96 | 96.03031000255294 |
| 0 | 12 | 0.96 | 95.9918410730312 |
| 1 | 4 | 0.96 | 96.02334389979914 |
| 1 | 8 | 0.96 | 95.97776659057048 |
| 1 | 12 | 0.96 | 96.10995552290339 |
| 2 | 4 | 0.96 | 95.97625345603377 |
| 2 | 8 | 0.96 | 96.00470984181446 |
| 2 | 12 | 0.96 | 95.92276497728689 |
Frequently asked questions
Is this an official casino site?
No. This is an independent guide's demo. The virtual coins have no cash value, and there is no account login, payment gateway, or external operator.
How does the refill work?
If your balance is below 10 and you are idle, clicking refill sets the balance to exactly 1000. Fractional carry is preserved. This is a manual action, not automatic.
What happens if I reload during a round?
Reloading an unfinished trace ends the round without refund. The captured debit is lost. Only settled balances persist locally.